By Michael Thielscher
Man made structures that imagine and behave intelligently are essentially the most intriguing and demanding targets of man-made Intelligence. motion Programming is the artwork and technological know-how of devising high-level regulate suggestions for independent structures which hire a psychological version in their setting and which cause approximately their activities as a way to accomplish their ambitions. functions of this programming paradigm contain independent software program brokers, cellular robots with high-level reasoning features, and basic online game enjoying. those lecture notes provide an in-depth creation to the present state of the art in motion programming. the most issues are desk of Contents: advent / Mathematical Preliminaries / Procedural motion courses / motion courses and making plans / Declarative motion courses / Reactive motion courses / recommended additional studying
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Additional resources for Action programming languages
Using situations as the underlying time structure, these are the preconditions of this action according to the rules. Poss(Jump(x, y), s , t) ≡ t = Do(Jump(x, y), s ) ∧ Holds(Cell(x, 1), s ) ∧ Holds(Cell(y, 1), s ) ∧ CoinsBetween(x, y, s ) = 2 Auxiliary function CoinsBetween(x, y, s ) is assumed to count the number of coins that lie between the positions x and y in situation s . 1: A simple one-player game: starting with eight coins in a row, jump with a single coin over two coins onto another single coin.
12) summarizes all positive and negative effects of A(x) by instantiating the successor state axioms for each fluent by this action. 13) These axioms characterize a branching, tree-like time structure rooted in S0 and where the partial ordering s < t indicates that t can be reached from s by further actions. Precondition and successor state axioms can be straightforwardly encoded as logic programs. As an example, the following clauses form a suitable logic program for the background theory in the mail delivery world: poss(go(up),S) poss(go(down),S) :- holds(at(R),S), R<6.
1: An example encoding for the cells of a Peg Solitaire board. (peg(X1) and peg(X2) and peg(X3)). (peg(X1) and peg(X2) and peg(X3)). Similar clauses can be used to encode the same pattern but with different orientation, as well as the other patterns. The example ALP highlights the characteristics of declarative action programs: the syntax is similar to that of a standard logic program augmented by two special predicates linking the program to an underlying action domain. For the sake of simplicity, we consider only ALPs without negative body or query literals.
Action programming languages by Michael Thielscher